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[Copypasta]To be clear, in Project A, shooting matters
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
i swear, if I hear one more time that you cant counter Viper postplant.
i swear, if I hear one more time that you cant counter Viper postplant.
1) push her (duh)
2) smoke her lineup position so she cant setup the lineup
3) molly her lineup position, as above
4) bodyblock the Snakebite (this one is hilarious)
5) Sage wall to bounce, as above
i swear, if I hear one more time that you cant counter Viper postplant.
1) push her (duh)
2) smoke her lineup position so she cant setup the lineup
3) molly her lineup position, as above
4) bodyblock the Snakebite (this one is hilarious)
5) Sage wall to bounce, as above
I spotted Wardell shopping at my local IKEA
twitchquotes:Earlier today, I spotted Wardell shopping at my local IKEA. He looks very depressed and I asked him, "Whats wrong" He took out 5 Jett knives and said, "WATCH THIS" and carved the furniture into statues of him. He was arrested shortly after.
Earlier today, I spotted Wardell shopping at my local IKEA. He looks very depressed and I asked him, "Whats wrong" He took out 5 Jett knives and said, "WATCH THIS" and carved the furniture into statues of him. He was arrested shortly after.
To be clear, in Project A, shooting matters
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
This player doesn't even use a monitor
I've seen [insert player here] play, he doesn't even use a monitor. He visualizes the map in a detailed rendering, completely in his mind. He has a biological wallhack; his godlike perception highlights all enemies within light-years. His eyes are closed as his mouse gracefully swerves across the table, making immaculate twitches as he flicks from head to head. The bullets that escape his gun barrel are surgical; each making a deadly strike in between his opponent's eyes.
I've seen [insert player here] play, he doesn't even use a monitor. He visualizes the map in a detailed rendering, completely in his mind. He has a biological wallhack; his godlike perception highlights all enemies within light-years. His eyes are closed as his mouse gracefully swerves across the table, making immaculate twitches as he flicks from head to head. The bullets that escape his gun barrel are surgical; each making a deadly strike in between his opponent's eyes.