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[Copypasta]To be clear, in Project A, shooting matters
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
To be clear, in Project A, shooting matters. You donโt kill with abilities. Abilities create tactical opportunities to take the right shot. Characters have abilities that augment their gunplay, instead of fighting directly with their abilities.
twitchquotes:EU also known as "Easily Upset" is the most overhyped region at Masters 2. Since they gave up on winning the event, they are investing in speedruns. They are current world record holders in fastest map lost and Airport Any %
EU also known as "Easily Upset" is the most overhyped region at Masters 2. Since they gave up on winning the event, they are investing in speedruns. They are current world record holders in fastest map lost and Airport Any %
This valorant team is fantastic, they just need to work on
twitchquotes:[INSERT TEAM NAME] is fantastic, they just need to work on communication, aim, map awareness, crosshair placement, eco management, pistol aim, awp flicks, grenade spots, pop flashes, positioning, bomb plant positions, retake ability, spray, skills use, control and getting kills
[INSERT TEAM NAME] is fantastic, they just need to work on communication, aim, map awareness, crosshair placement, eco management, pistol aim, awp flicks, grenade spots, pop flashes, positioning, bomb plant positions, retake ability, spray, skills use, control and getting kills
This player doesn't even use a monitor
I've seen [insert player here] play, he doesn't even use a monitor. He visualizes the map in a detailed rendering, completely in his mind. He has a biological wallhack; his godlike perception highlights all enemies within light-years. His eyes are closed as his mouse gracefully swerves across the table, making immaculate twitches as he flicks from head to head. The bullets that escape his gun barrel are surgical; each making a deadly strike in between his opponent's eyes.
I've seen [insert player here] play, he doesn't even use a monitor. He visualizes the map in a detailed rendering, completely in his mind. He has a biological wallhack; his godlike perception highlights all enemies within light-years. His eyes are closed as his mouse gracefully swerves across the table, making immaculate twitches as he flicks from head to head. The bullets that escape his gun barrel are surgical; each making a deadly strike in between his opponent's eyes.